Friday, September 18, 2015

Journal Papers and Conferences galore!

This blog seems to be a hit and miss! It's been so long since I've posted here... I feel so bad :(

Anyway, I bring good news. Since my last post, I've graduated with Distinction from my MA in Games Design with UCLAN, publishing two papers in the process.

I've focused my MA on finding a cross-media User Experience (UX) tool that can be used to compare between video games and board games, and I was able to provide results that show that the Games Experience Questionnaire (GEQ) can be used to measure UX as a result of both game mechanics (see paper here) and social presence (see paper here).

Meanwhile, I've revived my work carried out on game level design described in my previous post and I am presenting it as a poster at the Second ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) being held in London this October (see link here).

Moreover, I wrote a position paper regarding the consistency aspect of UX when dealing with games as part of a transmedial production, and it was accepted for the Games User Research workshop being held on the eve of the above conference (paper available here).

Finally, I have another paper on the consistency aspect of game mechanics accepted for the ICIDS conference in Copenhagen this December (see link here).

As you can see, much has happened since the last post and there's more coming! Watch this space, I'll try not to keep you THAT long for the next post :P

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