Tuesday, January 22, 2013

Christmas Recess

Over the Christmas recess I managed to keep active on the Game Design path through the following:
  • I added more of the DOOM Board Game mechanics to the Machinations framework here by including the Invader play.
  • I managed to play Settlers of Catan with my newly found American cousin and her husband over at PlayCatan followed by a video tutorial by the husband explaining the board game and the pieces involved as they have one.
  • Having never played World of Warcraft much, I managed to get a free month of play thanks to Blizzard rewarding my Diablo III play, and thus got first hand experience of questing and raids, leveling my human Paladin character Ludus up to Level 31.
  • Spawning off from the paper researched for the assignment, I developed a level generator for the DOOM Board Game which is limited by the finite number of board pieces available. This includes a level visualiser (see screenshots below) and will now be considering axis-aligned bounding boxes (AABBs) algorithms to detect overlaps.





1 comment:

Teresa said...

Good memories of that Catan game!!